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After more than thirty years plunging players into worlds that owe them neither meaning nor mercy, I have learned that even my omnipotence cannot stop them from turning the grandest tragedy into farce, the silliest decision into opera, and any flammable substance into a Molotov cocktail. Here I write about horror, mysteries, the art of gamemastering, and games I love enough to quarrel with, occasionally at unreasonable length.